- Stone Tools and the Human Hand
- Pen Addict
- Kontrib.it short documentaries of design and making
- Neitzche and his Typerwriter
- Chrome & Flesh
- The Raw and the Concrete
- Material Matters
- Design Linguistics
- Audi and Sense Experience
- Folk Objects vs DIY
- Distorted Body Perceptions
- Perception Strategy
- The Politics of Design
- Why Is The Sky Blue?
- Significant Objects
- Soft Comfort
- I Dream Of…
- Re/Touch
- RightWeight
- Hella Jongerious: Soft Sink and Pushed Washbasin
- Getting a Handle on How We Handle Things
- Thinking About Touch Symposium, 5 July 2012
- My Broken iPhone
- The Sound Word Observer
- Hands
- The Economics of Aesthetics
- Biomedical Texts: Far from Sensational
- Mobile Touch Templates
- Tactile Soundscapes
- Robot finger can feel textures more accurately than a human
- It Feels Like A Luxury Watch
- D-Crit Studio: Design Writing and Research
- Failed 3D Prints
- Aesthetics and Optics
- Nacho Carbonell for BOOO lightbulbs
- Hermès and Leather
- Design Observer on The Theatre of Making
- IDEO Techbox
- Is Your Language Making You Fat?
- Interviewees Wanted!
- Desform 2012
- Designing For Gorillas
- Transmitting Craft Knowledge
- Cut Brooklyn
- Made By Hand Series
- Product Research Studio Dundee
- Laser Cutting Materials
- Product By Process
- Cryoscope Haptic Weathervane
- The Value of Words in Branding
- This Week's Reading: Jan 28 2012
- Materials Database
- Design Thinking vs. Design Doing
- That's Digusting
- Shapes for Sounds
- Taxonomy of Ideas
- Suggesting, Not Predicting.
- Ezio Manzini: The Material of Invention
- Tech Products and the Problem of 'Authentic Materials'
- Handmade Portraits: The Sword Maker
- Material Events and Collective Creativity
- Aesthetics
- Lawson: What Designers Know
- Notes from Designerly Ways of Knowing
- Design, meanings and radical innovation— Roberto Vergati
- Social Research Methods: Qualitative and Quantitative Approaches.
- Interaction Design and Criticism, Jeffery Bardzell
- Rebuilt Keys: Jimmy DiResta
- The Delectable Kaleidoscope of Candy Bars
- Cork: Letting the Material Lead
- Wine and Conversation
- Overlooking the Visual: Demystifying the Art of Design
- Scents and Sensibilities: The Invisible Language of Smell
- Ornament and Pattern
- Cool Hunting Capsule Video: Zwilling Pro
- Infoodographics: Taste Buds
- Placement and Categories
- Phones as Watches and Old Luxury
- Getting a Sense of Senseg
- Tools for Daily Life
- The Evolution of Video Game Controllers
- The science of food… and of resetting your expectations
- Sound, the Way the Ear Prefers to Hear It
- Of Form and Abstraction: Robert Breer
- 'Haberdashery for technology' swaps fabric and thread for chips and solder
- Crossing the Picket Lines: Multidisciplinary, Interdisciplinary, and Transdisciplinary Research
- Lessons Interface Designers Can Learn from Teledildonics
- A Not so Tacit Understanding
- Mad Catz Pro-circuit Gaming Controllers
- Embodied Cognition and How It Affects Judgment and Decision Making
- The art of craft: the rise of the designer-maker
- Senso-Tactile Cookware
- Manufacturing Vid: A Sheet of Steel's Journey from Roll to Finished Car
- ELO Light
- Craft and the Digital World
- Tixels
- See Yourself Sensing, Human Perception
- Knife Sharpening
- Tasting Notes, Social-Networked
- How Do You Visualise A Conversation?
- Inquiry and Design
- Japanese Elements of Emotional Design
- Project Rimino
- Databot Mouse
- Rotary Mechanical
- In Pulse
- A Spoonful of Salt … By Another Name Tastes Just As Good?
- Display Cabinet
- Body Language and Cellphones
- On Touch — Michael Polanyi
- Everyday Carry
- Cambrook or Uncanny Valley
- Colour Me Black
- Conceptual Craft
- Tactility vs Naturality
- The Materials of Digital Design
- You Say "Humanoid Phone", I Say "Uncanny Valley"
- Poured Bar—Studio Glithero
- Craft-Design: the Taiwanese Take
- Corning Glass Video
- Sandbenders
- Scentsory Design—From Science Fiction to Science Fashion
- The World of Coffee—Starbucks
- Blogging a PhD